Violence has existed for a long time. Fights and wars are the interest of today's entertainment society. People are more likely to see a movie where the protagonists kill bad guys, rather than a romantic movie, where a typical girl finds her "knight in shining armor". This also applies to how teenagers feel when they play games. Teenagers have a penchant for violent games, such as Call of Duty: Black Ops, Kill zone, Infamous and other games classified as violent. These games are like vocabulary words in the language of teenagers. A recent discussion was raised by the Industry Coombes Class (ICC). One worker noted some reports that the games affected shootings or homicides in the community. Not only that, but parents are also persuaded to ban their children from playing. The question is: do games really influence bad behavior in teenagers? Well, it is said that violent games are the cause of violent acts in teenagers, but this is not true. This has been refuted many times by scientists and psychologists. Scientists have studied this topic for many years. Their theory was “Yes, behavior can be influenced, but only for a few minutes.” To test their theory they tried several experiments to determine the extent to which games can influence behaviors. The scientists started with a group of high school students. They were placed in a room and given three different types of games: Brain Challenge, Uncharted, and Call of Duty. Brain Challenge is a fundamental game. Features mental exercises to help promote agility, vocabulary and outside-the-box thinking. The main objective of this game is to assist in brain development. Uncharted is an adventure game with a third-person shooter. His violence... middle of paper... 2007. Academic research completed. Network. March 22, 2014.Keim, Brandon. “What does science know about video games and violence?” PBS. February 2013. Web. 06 April 2014. Paludi, Michele Antonietta. The psychology of adolescent violence and victimization. Santa Barbara, California: Praeger, 2011. Academic eBook Collection (EBSCOhost). Network. March 22, 2014.Seung-Chul, Yoo and Jorge Peña. "Do violent video games undermine the effectiveness of in-game advertisements? The impact of the game environment on brand recall, brand attitude, and purchase intention." Computer psychology, behavior and social networking. 2011. Academic research completed. Network. March 22, 2014. Strutter, John D. “Norway Mass Shooting Trial Reopens Debate Over Violent Video Games.” CNN. Cable news network. April 2012. Web. April 6, 2014 "Video Games Take Blame for Colorado Shootings." GamePolitics News. March 2008. Web. April 06, 2014.
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