Topic > Wearable Networks, Creating Hybrid Spaces with Soft…

With the emergence of powered glasses, smart watches, and health and performance tracking wristbands, wearable computing has moved from the realm of science fiction and military applications at the pinnacle of common consumer technology [1]. While wearables developed primarily for security are an exception, these devices, while differing greatly in approach and execution, share one main characteristic, namely their exclusivity to the wearer. As such, they continue a trend already seen in traditional mobile technologies, which has allowed their users to create an enormous amount of data flow that remains imperceptible to those with whom they share space. Aided by their devices, users paradoxically increasingly interact and exchange ever-increasing volumes of information within their social space, but at the same time are increasingly hindered from direct personal engagement [2]. As a result, the user will often project an aura of detached detachment and disengagement from the occupied spatial environment. In this article we propose an extension of our existing mobile communication channels into the directly perceivable realm, developing a visible mode of interaction and exchange. of information, facilitated through luminous materials incorporated into everyday clothing. Inspired by the sophisticated communication methods used by some species of fireflies, we created the Lightning Bug project, a light-enhanced garment, which can be characterized as a wearable environmental display with networking capabilities. The garment changes the conventional management of information and therefore represents an extension of the usual mobile devices, which are increasingly becoming invisible links or hubs in the communication chain [3].To prototype purp...... middle of paper. . ....s: augmenting social networks with wearable computers." Pervasive Computing, IEEE 2, n. 1 (2003): 71-78.3. Ranck, The wearable computing market: a global analysis, 5.4. Pucci, Emilia Louisa, and Ingrid Mulder. "Agorà 2.0: designing hybrid communities." Proceedings of the 6th International Conference on Communities and Technologies, pp. In ACM SIGGRAPH 2004 Emerging technologies, p. 7. ACM, 2004.6. and Silva, Adriana de Souza. “From Cyber ​​to Hybrid Mobile Technologies as Interfaces of Hybrid Spaces.” Space and culture 9, n. 3 (2006): 261-278.7. Howard Rheingold, “Cyborg Swarms and Wearable Communities,” The Feature Archives, accessed November 5, 2013, http://www.thefeaturearchives.com/topic/Culture/Cyborg_Swarms_and_Wearable_Communities.html.