It is very surprising to see how technology has entered our lives and how sadly it is changing our traditions. In this case the theme of games is presented, of how they have also made inroads into the lives of younger children. We are no longer surprised to see a child playing with his father's cell phone. Children at younger ages require technological toys; How is the case with video games? Where were the plans, the marbles or the hidden ones? Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an Original Essay The ways of playing are changing and children's education is transforming with the innovation of these electronic toys. The main difference between both types of games is the type of activity they require from the person, so with each type of toy we stimulate and encourage different learning. Consoles, video games, children's computers, television, etc., in themselves there is no child who does not know them and most use them in their free time, even becoming their favorite toys. Playing in this way does not imply discarding what is traditional such as tops and strings; because each activity is complementary to the other and offers certain advantages. The same pedagogues assure that the virtual era helps the development of the fine motor part, i.e. the fingers, sight and brain, but leaves aside socialization, which makes those who play it more individualistic and passive, but there is no contribution greater. Differences between different types of toys: In the case of a video game, the child must choose between a series of pre-established closed responses and actions. The child's imagination is stimulated, yes, but his creativity is reduced to the discovery of the causal relationships that exist between the possibilities offered by the game. In contrast, the traditional toy, a rag doll, a plasticine box, offers more questions than answers. The child's imagination and creativity must complete all the solutions that the toy does not offer: where will the doll live?, what will it be called?, will you like spaghetti?, will you get along with the bear? ...The benefits of technological games: Some studies have shown that, for example, video games stimulate the child's psychomotor coordination, his strategies for solving problems in certain conditions, the ability to persevere in a task... Furthermore, they provide some experiences they cannot live. traditional games, there are also specific games to address certain disabilities or learning problems.... Play as a socialization process: Through play, the child tries and practices many of the activities he will face in adult life. For this reason, after the age of four, a large part of the child's playful activity is invested in the imitation of models. And normally these models are taken from the adults surrounding the child. Then playing with electronic toys that require the use of joysticks, mice, buttons and keys, screens or interfaces... will guarantee the child's subsequent adaptation to the technological world in which we live. The problem is that of desensitization. Just as the child adopts models of behavior through play, he also acquires values and attitudes. And in many of these games, however virtual they may be, violence is normalized as a means of resolving conflicts, or discriminatory behavior is justified. they don't interact with the family, or do much less. They don't know other people, other children and adults. They don't speak. They don't move from their chairs, and as we know, a sedentary lifestyle is the enemy of health. The eyesight gets tired by continuously concentrating on looking so closely. The usual thing is that the eye goes.
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