That is the average age of people who play video games in America according to the ESRB. Yet when people talk about video games as a bad thing, the argument that always comes up is that video games are bad for children and rot their brains. But if people just looked at the numbers you could see that if video games really rotted people's brains there would be millions of average Americans who wouldn't fit in at all with the average audience. Why doesn't this happen? Because video games are not harmful because society still works, video games are for training and teaching, and video games bring people together. First of all, video games are not harmful to the public, on the contrary. Many video games encourage social behavior and teamwork, whether it is the two-player cooperative shooter where two brothers play together working as a team, inspiring positive feelings that prevail over negative ones, as stated in the study written by David Ewoldsen. Or a family who all plays together during a game night and has fun and bonds together through the experience. And many games today don't just stop at playing together and having fun. Many games promote teamwork skills through puzzles that can be solved together or enemies that players must work together to defeat. These positive social effects are not limited to one's family but extend to online gaming, where one can converse and have fun with others, creating entire societies and subcultures where entire groups of people get along while enjoying a common form of entertainment. With this large group of people, all the cooperation in the video game subculture actually increases social behaviors. As well as the......middle of paper......military applications of simulations. UAV simulations exist just like flight simulators for UAVs so that during training the pilots do not crash the UAV, costing the military more money. Tank operations could benefit from simulators in the same way as UAV simulators or flight simulators, with the added benefit of strategic training. Bomb scattering is also another suitable application of simulations for obvious reasons. So the average soldier could use simulators for combat and strategy training. With these simulations, you can create any situation that soldiers can use for training so they can have at least a vague idea of the tactics they might face in the field. Also giving them the chance to work together with their men so they can see which tactics work well in which situations and which tactics don't work well in which situations..
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